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Kai Giokas
ACE3
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staticWeaponsFramework
e3c18b64
·
Headers / Fix Crewed Condition
·
Apr 03, 2015
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vectorAccuracyNerf
4b410bd7
·
Some proof-of-concept code:
·
Apr 26, 2015
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ace_mfd
7397542f
·
framework buildout.
·
May 07, 2015
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vehicledamage
7fc10d29
·
damage data
·
May 20, 2015
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missileTweaks
96a19a66
·
GBU laser locking. LaserDesignator still has issues in this branch. Closes #1363
·
May 29, 2015
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headbag
e9932395
·
Work on Config and Fix Issuse from Coping
·
Jul 04, 2015
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makeRepairObjectsHandleDamage
c8066f31
·
add Model.Cfg
·
Aug 23, 2015
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crate
03bad5e3
·
Fix Hiddenselections
·
Aug 28, 2015
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slackinIntegration
076a963c
·
add slacking
·
Sep 02, 2015
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dropWeaponInVehicles
8eae588c
·
Merge branch 'master' of
https://github.com/acemod/ACE3
into dropWeaponInVehicles
·
Sep 08, 2015
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cursorOnMainActions
5caf214b
·
Cleanup Code, Add Setting/Stringtable
·
Dec 29, 2015
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practiceAmmo
eb7a3aba
·
add 556 ammo, mag and weap cfg
·
Jan 01, 2016
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interceptWindDeflection
392fc8b6
·
Enable AB checks
·
Jan 30, 2016
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interceptNametagsX
e7e75e88
·
First pass on nametag opacity
·
Feb 02, 2016
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unifiedBulletTracker
7941b880
·
Bug fixes
·
Feb 14, 2016
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citest
9b511d2d
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reduce test branch
·
Feb 16, 2016
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experimentalFragNoTrackingRequired
a1bcba5c
·
Reenable frag based on ammoevents
·
Feb 22, 2016
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ammoEventsBulletTrackerX
e6e2f79d
·
Improve EFUNC(ammoevents,ammoSupportsEvents)
·
Feb 23, 2016
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fcs_contLeadX
3cb36e2a
·
Add vertical angle thing
·
Feb 24, 2016
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actionPointExample
0919b434
·
Example of adding an additional action point to a static weapon
·
Feb 25, 2016
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